Generated on Jan 18, 2025, 4:08:11 PMgemini-1.5-flash
I. Core Skill Trees (Construction Skills):
Each of the following skills (Carpentry, Masonry, Welding, Plumbing, Electrical Work, Heavy Machinery Operation) will follow this structure:
Level 1: Beginner: Basic tools and techniques. Unlocks basic tutorials and simple projects. Example: Carpentry - Using a hammer and saw to build a simple birdhouse.
Level 2: Intermediate: More advanced tools and techniques. Access to more complex projects and blueprints. Example: Carpentry - Building a basic wooden chair. Unlocks access to intermediate tutorials and more complex projects.
Level 3: Advanced: Specialized tools and techniques. Ability to undertake larger, more intricate projects. Example: Carpentry - Constructing a custom bookshelf with intricate joinery. Unlocks access to advanced tutorials and complex projects.
Level 4: Expert: Mastery of advanced techniques and problem-solving. Ability to handle complex projects independently. Example: Carpentry - Building a custom staircase. Unlocks access to expert tutorials and very complex projects.
Level 5: Mastery: Exceptional skill and precision. Access to unique projects and blueprints requiring high levels of expertise. Example: Carpentry - Designing and building a custom-designed home addition. Unlocks access to master-level tutorials and extremely complex projects. Potential for real-world certification integration at this level.
II. Soft Skill Trees:
These skills (Team Collaboration, Safety Awareness, Project Management, Problem-Solving) will also follow a 5-level structure similar to the core skills, but with different project-based learning and assessment methods.
Level 1: Beginner: Basic understanding of concepts. Example: Safety Awareness - Identifying basic workplace hazards.
Level 2: Intermediate: Application of concepts in simple scenarios. Example: Project Management - Planning a small-scale project.
Level 3: Advanced: Application of concepts in complex scenarios. Example: Team Collaboration - Leading a small team on a project.
Level 4: Expert: Mastery of concepts and ability to handle complex situations. Example: Problem-Solving - Troubleshooting complex technical issues.
Level 5: Mastery: Exceptional skill and leadership in applying concepts. Example: Project Management - Managing a large-scale construction project.
III. Gamification and Integration:
Leaderboard: Tracks player progress across all skills, fostering healthy competition. Leaderboards can be segmented by skill or overall experience.
Achievements: Awards for completing specific projects, reaching skill milestones, or demonstrating exceptional performance.
Daily Challenges: Short, focused tasks designed to reinforce skills and provide daily rewards.
In-Game Rewards: Virtual currency, experience points, or cosmetic items awarded for completing tasks and achieving milestones. These rewards could unlock access to new tools, projects, or training materials.
Real-World Certification Integration: Allows players to link their in-game progress to real-world certifications, providing a pathway to professional recognition.
Job Opportunity Connector: A feature that connects users with job opportunities based on their skill levels and certifications earned within the game. This could involve partnerships with construction companies or recruitment agencies.
Skill Progression Paths: Visual representation of the skill tree, showing the path to mastery for each skill. This could include branching paths allowing for specialization within a skill.
IV. Technical Considerations:
The skill tree generator should allow for easy modification and expansion of the skill tree. It should also be designed to be scalable to accommodate a large number of users and skills. The system should be robust and reliable, ensuring data integrity and preventing cheating. The user interface should be intuitive and easy to navigate, even for users with limited gaming experience. The platform should be designed with cross-platform compatibility in mind.