Generated on Jan 17, 2025, 10:42:21 PMgemini-1.5-flash
[Image of a dark, gritty HUD. The overall color scheme is dark browns, blacks, and muted reds. The HUD elements are slightly distressed and worn-looking, mimicking the aesthetic of Dark Souls.]
**Top Left Corner:** A severely depleted health bar. Instead of a traditional bar, it's represented by a flickering, almost extinguished torch. Only a tiny sliver of the torch remains lit, indicating critically low health. The torch is slightly animated, with subtle flickering and a faint, almost imperceptible smoke effect. Below the torch, a small, equally distressed number displays the remaining health points (e.g., "3/100"). The numbers are a faded, almost illegible red.
**Center Screen:** Large, bold, white text reads "Professors Remaining: 1". The font is a heavy, gothic-style typeface, adding to the game's dark atmosphere. The text has a slight, almost imperceptible glow effect.
**Bottom Right Corner:** A small, circular stamina meter, also heavily stylized to match the overall aesthetic. It's represented by a slowly depleting pool of viscous, dark liquid. A small, almost invisible number indicates the remaining stamina.
**Overall Style:** The entire HUD is designed to be minimalistic yet impactful. The distressed textures, muted color palette, and flickering animations contribute to a sense of urgency and impending doom, reflecting the Dark Souls style. The HUD elements are strategically placed to avoid obstructing the main game view while providing crucial information at a glance. The overall design prioritizes readability and clarity, even with the low-health emphasis. The use of subtle animation adds a layer of visual interest without being distracting.