Generated on Jan 18, 2025, 8:08:33 PMgemini-1.5-flash
{
"game": "Five Nights at Freddy's",
"health_bar_type": "Energy/Power",
"design_preferences": [
{
"description": "Retro arcade aesthetic",
"details": "Pixel art style, limited color palette (reds, blacks, and possibly a muted green or blue for low energy), possibly using a flickering effect to simulate low power."
},
{
"description": "Security System Monitor",
"details": "Health bar resembles a security camera feed with a depleting power meter. Could incorporate elements like static, glitches, and a flashing red warning light when power is critically low. The bar itself could be a segmented display mimicking a digital readout."
},
{
"description": "Animatronic Internal Systems",
"details": "Health bar could visually represent the animatronics' internal systems. Perhaps a series of interconnected pipes or wires that visually break down as the power depletes. Could use a darker color scheme to represent the internal mechanics."
}
],
"color_schemes": [
{
"name": "Retro Red",
"colors": ["#FF0000", "#8B0000", "#000000"]
},
{
"name": "Security System Green",
"colors": ["#00FF00", "#008000", "#000000"]
},
{
"name": "Animatronic Internal",
"colors": ["#800080", "#4B0082", "#000000"]
}
],
"size": "Small to medium, to fit within the game's UI without being intrusive.",
"functionality": [
"Power depletion based on gameplay actions (e.g., using lights, doors, etc.)",
"Visual cues for low power (flickering, flashing, sound effects)",
"Game over condition when power reaches zero",
"Potential for multiple power sources (e.g., separate bars for each camera feed, or for different systems within the building)."
],
"specific_features": [
"Integration with existing FNAF game engine",
"Customizable depletion rate",
"Ability to add visual effects (e.g., static, glitches)",
"Sound effects to accompany power depletion",
"Option for different visual styles to match the game's atmosphere."
]
}